Accurate identification of individuals most likely to survive without a transplant would facilitate more efficient use of scarce donor organs. Customer Service and Ordering Informationīackground Risk stratification of patients with end-stage congestive heart failure is a critical component of the transplant candidate selection process.Stroke: Vascular and Interventional Neurology.Journal of the American Heart Association (JAHA).Circ: Cardiovascular Quality & Outcomes.Arteriosclerosis, Thrombosis, and Vascular Biology (ATVB).This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. This is a +3 ghost touch heartseaker weapon. If the bearer of this mark tries to attack the owner of the weapon, it must pass a Will saving throw (DC 29) or suffer -3 penalty on attack rolls and a -8 penalty on damage rolls for 2 rounds. Such mark can only be on 1 target at a time. Whenever the wielder of this +5 aximatic weapon lands a hit againt a new enemy, it marks it with Obedience. Whenever the wielder of this +5 flaming burst weapon lands a first hit against a new enemy, the enemy must pass Fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Whenever the wielder of this +5 vicious weapon lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. The affected creature suffers 1d4 unholy damage for each scorch. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack such creatures. Whenever the wielder of this +3 weapon lands a hit, it scorches the enemy a bit. It uses an Intelligence modifier as a damage bonus, you also use your Intelligence bonus for attacks instead of strength. This +4 weapon, it works the best in the hand of a person who likes to think and plan ahead. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. This +3 weapon was made for a commander who didn't like to be in the front line. This +5 holy bardiche grants its wearer a +2 circumstance bonus on attack and damage rolls against enemies with ranged weapons. After the ability is used, kill counter is reset to zero. The chosen enemy suffers a -4 penalty to AC for 1 minute. Whenever the wielder of this +5 unholy bardiche lands five killing blows, they can target an enemy. Whenever this +3 cold iron bardiche lands a hit on the enemy, if there is another enemy adjacent to the target, and the result of the attack roll is equal or higher than that other enemy's AC, that enemy suffers 1d6+3 damage. Whenever this +1 cold iron bardiche confirms a critical hit, it deals an additional 1 damage to Constitution. Whenever this +1 bardiche lands a hit on a medium or smaller creature, the target must pass a Fortitude saving throw (DC 17) or suffer additional weapon damage. As a standard action, up to five times per day, Rod can fire razors, dealing 20d6 slashing damage to all creatures in a 30-foot cone (DC27 Reflex half) This weapon is a +5 Keen adamantine halberd.
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